Hey guys looking for some feedback on a couple of runestones i have and plan to mod them into skyrim. The one im really puzzled about is the one with the gold inlay im thinking of killing it but i need another view. thanks!
As far as I know, it depends on the size of the model. If it’s a large mid-poly object, it’s often textured using tiling textures and masks instead of unique texture maps in order to achieve higher texel density. Another reason is VR projects, where it’s generally better to rely on actual geometry. I’ve also noticed that…
I have found my self in heaven working with Substance Painter so far, this software is just amazing, it is currently in pre-render for now and I would like to improve some details like realistics scratches, any suggestions ? 834 Tris
Hello, guys! This is my first attempt trying to understand the game pipeline and lookdev in Unreal 5. Unreal Engine is a powerful tool. I'm really surprised where you can get with a little bit of effort. Concept by: Masha Kondrateva https://www.artstation.com/artwork/nEYDXO >