Hello, guys! This is my first attempt trying to understand the game pipeline and lookdev in Unreal 5. Unreal Engine is a powerful tool. I'm really surprised where you can get with a little bit of effort. Concept by: Masha Kondrateva https://www.artstation.com/artwork/nEYDXO
When looking up close, I think there are some aspects you could work on if you intend to use the asset for your portfolio:
Shield and talisman look less polished than axe (smooth shading like low poly without normal map)?
tweak metal material: darker, less roughness?
UV/low poly tweaks: Symmetrical parts can have mirrored UVs. Simpler, straightened UVs (cylindrical shapes unwrapped to strips and caps). Hard edges along UV seams to reduce gradients in normal map.
Replies
When looking up close, I think there are some aspects you could work on if you intend to use the asset for your portfolio:
- Shield and talisman look less polished than axe (smooth shading like low poly without normal map)?
- tweak metal material: darker, less roughness?
- UV/low poly tweaks: Symmetrical parts can have mirrored UVs. Simpler, straightened UVs (cylindrical shapes unwrapped to strips and caps). Hard edges along UV seams to reduce gradients in normal map.
- reduce wobbly and softness of hard surface parts
Keep it up