Hi Room, I am searching similar kind of website like the GamedevMap. Please help me. Actually i want gaming, AR/VR companies worldwide updated database. Thanks, Basu
Hello guys, I thought that I might share with my process of sculpting likeness of Lord Varys(Game of Thrones). Never seen one done before :) Greets! Day 0
I am getting sick and tired of that Rendering in Progress message! When is this site going to really be Polycount? It has been more than a few days. More like a few months! Get on with it!!!!!
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
Hey guys! I'm kinda stumped here. How would some of you go about modeling a hard-surface object that has swirling designs? For example: The spiraling parts at the top of the column. I could probably just download an image and trace over it with polygons, but any way to do it through modeling? I feel like I should know this…
This is a high poly sculpt for an indie video game project I'm building. This is one of the main characters. I've worked hard for this and learning at the same time and reached the point of not knowing if I'm on the good side of the scale or the bad. If it's good I will go to retopo->texturing->rigging and animating this…
Hello. I have a problem with my mesh. I want to say right now that I cannot upload this mesh here :neutral: I wanted to ask you for your help. This is one of many, many meshes that I worked with and only this one is causing problems. I received info that it is because, UE4 don't like one vertex or edge. Mesh works fine…
Hey! Jason and I (and a mystery guest) are having a talk at Gnomon next week, which will also be streamed live, covering the role of an artist beyond just making pretty pictures for games, working with other departments, and thinking beyond the wacom pen.…
I've created many good looking smaller maps in World Machine, but I have a hard time envisioning the workflow for a larger map like Fallout's. Here's my guess -- does the following process sound somewhat correct? * Export geographical heightmap of Boston using real data * Import into WM and render as mesh * Export mesh,…