Below is a simple analysis of the side view to show you what you should look for : High points then to locate high points on your sculpt you can use mid line if you want higher precision you can divide halves in more halves , if you have hard time with complex outline just simplify using straight line is good way .From my…
Hey all, quick question. Saw this video and wanted to know if there is an equivalent workflow going FROM designer TO painter, where you create the base textures in designer and have them live update in painter whenever you make some changes in designer. Ideally I would like to not have to mess about with bringing in a new…
That's probably something best done when polygon modeling your base mesh (be it with ZModeler or in an external app) IF you want this to actually folded around, double layered material like in real life. However, I can't think of many cases where that would be necessary. So if you want to solve this with sculpting, then…
I've been playing around with various sweepline algorithms for finding 2d polygon intersections, and everyone I've tried has missed an intersection or two/three/four.... but there doesn't seem to be any rhyme or reason (not that i've found to date) as to why e.g. ..... is it an elegant but ultimately failed solution ?…
Hello people! I'm in need of some assistance. I'm a student and during the coming four weeks I'm going to try to answer the question: How to create a vivid/living/interesting environment in a games by using the optimized modular modeling. When it come to modular modeling part I'm well aware that there is more than enough…
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Well I think that when people mention CAD in this context, it's pretty much always about the benefit of being able to add/cut in details without worrying about meshing. So in that regard the OP is on the right track (as indeed these workflows *can* be very useful). @Bozurk I'd say simply focus on being as efficient as…
[ QUOTE ] How about this... PARENTS NEED TO FUCKING STEP UP TO THE RESPONSIBILITY OF HAVING CHILDREN SO THEY DONT TURN INTO SHIT FACE COCK MASTERS LIKE THIS KID! [/ QUOTE ] Exactly. My parents knew everything I did when I grew up. I am glad too because I have a good education, solid and stable life and I am happy with how…
Glad you guys like :) Made a small update to the webplayer. I focused mostly on optimization for this update, for example making sure that (line of sight) cameras which are of screen aren't rendered, and some profiling. I've also added basics NPC's which move around the map randomly and fade in and out of the visible area.…
So I wanted to model and texture a combat knife from start to finish, and it turned out to look something like this, Hope you like it. this https://www.artstation.com/artwork/x6Q5R if you want the other renders and 3D viewer and stuff