We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/low-poly-historic-ships-180657 Features: A set of 4 low poly historical ships with adjustable sails, including a prop set. This package contains the following: * 4 x Ships with blendshapes added to open/close sails * 2 x Barrels * 3 x…
Not sure why the image isn't showing up, so I threw the link to image on here, but my name is Clay, first post here. I've been lurking for a while now looking at all the amazing work by everyone on here and thought it was time to post and get some insight on my work and improve it as I go on. I appreciate all the comments…
Hey polycount folks, I just installed 901 indie via steam, and I'm noticing some odd behavior with the 'select through' preference. It seems that, with it enabled a few tools (at least the add edge loop tool, for me) seem to simply fail 100% of the time. It's almost like it can't find the proper edge to cut. 901 NON indie…
[ QUOTE ] 2/13/05 wiki definition: Traders in massively multiplayer online games with economic systems play purely to acquire virtual game objects or avatars which they then sell for real-world money on auction websites or game currency exchange sites. [/ QUOTE ] www.mysupersales.com i saw some level 65 echanters for…
Hi, I'm working on a character/creature for a game being developed in unity 5 and I've been given a very flexible triangle limit, <80k; but I'm actually not sure how such dense meshes are handled. My instinct is to model the silhouette and animation loops as normal and then use the rest of the poly budget via…
Hello everyone, Been on this site for a year now and always impressed by the great stuff made on here. I was hoping that you could give me some feedback on a set of handpainted swords I made so i could improve. The swords: Wooden Sword (196 tris) & Stone Sword (426 tris) Copper Sword (226 tris) & Silver Sword (446 tris)…
I decided to mess around with some more different textures using Quixel Suite. I experimented what I could do with Lance "Optinium" Wilkinson's free textures and created a normal, gloss, spec, & emissive map (for the lava & snow). You can get his texture pack here: Polycount | The Great 3D Game Art Giveaway Thread! | Post…
Hey man, some good stuff there! just to point out, if you're going for the anime type of eyes, maybe these references could help? http://i.ytimg.com/vi/7Xd_Obl3tkU/maxresdefault.jpg http://images4.fanpop.com/image/photos/19900000/kingdom-hearts-3d-anime-19974728-600-386.jpg…
Darn it! I did not expect such a strong consensus in favor of Wacom. I guess that`' what happens when you ask actual professionals and not your hobbyist friends who swears Wacoms are overpriced and Huion offers the same quality...-_- Reconsidering my choices now.. @Brian "Panda" Choi Iit`s actually over 800 bucks in…