sure! there must be a secret! And I wasnt lookin' for the "secret" of a well skinned and modeled simple chracter! The GTA style is that great! only 1000 polys?? Sounds low... too low, isnt it? a weapon or a head even swallow up 1000 polys! And why a non-quad? why not 512*512? do "rockstar" really used only 1000 polys? and…
Do want. As for the news, what about that Space hotel set out to be complete in 2012? Sounds cool to me as well, although IMO they were a bit early to conclude that their project will be done in 2012. Some people dream about having a family. Some people dream to be alone. I dream to go to space, and if at the end of the…
There's same technique in max just bind group autosmooth to hotkey and this macro :) (Max script) macroScript chamferEdges category:"User group" toolTip:"Quad chamfer edges" ( a = $ b = Chamfer() addmodifier a b $.modifiers[#Chamfer].smoothingoption = 2 $.modifiers[#Chamfer].tension = 0 $.modifiers[#Chamfer].amount = 0.2…
I think I am allowed to share the slides. I will double check this just to be sure. Are there peoples interested in the slides? I am quite sure I can not share the video. Main Conference pass should have access to all the GDC Europe 2012 material. On the site is says this : GDC Vault subscription (provides metered access…
These are my max settings. I'm pretty sure the image has to be square so it can load it into texture memory correctly. EX: 128^2, 256^2, 512^2, 1024^2. Load your images into photoshop and first change "canvas size" to be equal to the width/height. Then scale the image to 512 or 1024. I always round up because there is no…
http://www.lilchips.com/hmcs2.asp For UNREAL ENGINE you need the HMCS TOOL to convert your heightmap . bmp into heightmap . r16 Works fine , easy to use - you'll need to adjust just the altitude !!! For TERRAIN editor keep 513*513 , but for the new tool LANDSCAPE go for 512*512....still testing; strange ...:poly142:…
'There is no easy answer' really is the answer. You have mostly answered you own question. 512 pixels per meter can look great, but you can't texture everything in a big world at that level of resolution. Many games/teams texture stuff such that things that are likely be be near the camera use a high resolution (e.g.…
LOL. is this a thread about cool production cars coming out that you want to get. or just car porn in general? Im thinking of getting the 2012 focus ST I think ford really hit the nail on the head with their new models (design-wise at least). I cant think of a single car in the new lineup that doesnt look good. or..... if…
I am trying to make a custom material just to teach myself how to make my own, just playing around to learn it. I made a bmp 512 X 512 of a brick as a texture and every time i link it to diffuse in the material editor it does nothing. Here's the picture of it. Any texture i add to the diffuse does nothing. The viewport…
Voting has opened for our Mutant League Challenge. Click through for details! If you've been following the Mutant League Challenge here at Polycount then you're well aware at how creative a lot of the entries have been. If you have a favourite, let them know and cast your vote! The polls close this Sunday, January 15th,…