some nice looking models there, i found on a another forum some one ripping nintendo ds models from the games, just to show what ds ones look like, here is the link, Chris http://forums.facepunchstudios.com/showthread.php?t=502382
Hmm.. It's weird.. I tried to import it to a hidded layer but it still doesn't work! When you wrote that you had about 1.5million tris on your system I thought it was weird that I couldn't do it so I made a sphere and added some mesh smooths to it untill it was over 500k polys but I could still use it in 3dmax :S Why can I…
unless I am overlooking something: (within this, since I don't think you would be able to do something like get the distance to for example the box that is furthest away, or store values somewhere). You will need to have some sort of maximum value. (if the dummy is on top of a box, it would be impossible to know how what…
Here's an update. I think I just had the wrong version installed. Earlier I tried installing EX2 SP1's version and it said that it was "not the correct version." I installed the one for normal 2016 and it worked. It didn't make a whole lot of sense but who was I to argue. I noticed the one for EX2 SP1 was 4MB compared to…
Finished reading... Sounds like they have spent a lot of time on this release! Definitely the biggest driver feature packed release I have seen. And it's still only in Beta ( I would be really surprised if there are not many bugs introduced with the 301 series considering some of the longstanding tdr issues they have been…
Just echoes really of what's been posted. Remakes of: Quake 3 Arena Kingdom Hearts 1 name it release 3 though. FFVII Fury 3 (old ass game, but I played the hell out of it cause I pretended at times it was the batwing) Slip Stream 5000 (similar game to the above, except racing, with a twisted metal theme) In all honesty I…
@narticus: Thank you man! @AlexCatMasterSupreme: There are actually 502 tris, these are just little props in the middle of the scene, do you think that I lose too much detail in my silhouet or something because of the low polyness? Where do you think that I need to tweak exactly?
maze : good points overall. Also your talking about two very different techniques which will soon start to appear in games which is great! All the things mentioned about the textures in my scene were as far as I could go within a schedule and tech. We also have moments where we have to sacrfice detail to get that magical…
Thanks for the comments. Looks like I'll be tweaking this one out more. I'm going to add to the textures and try to hit 1mb and add another 500 or 1000 polys. The ground area was the part that lost the most when I ran out of texture space. So I'll redo the railing area then focus on that. Thanks Daz, that's my dream…