as many tris as needed and no more than necessary for a good silhouette. Could be done with 5k or 50k depending on the look. Maybe you can post some concept art of that door?
Just finished my first low poly prop modelling assignment for class this week and thought i'd post it up. The criteria was all of them needed to be under 500 poly's and have a maximum of 128x128 Diffuse. Sketchfab links included :smile: Shoulder Pad Sketchfab Shield SketchfabSword Sketchfab Cheers!
Low poly done; I know the polycount is high for an object like this. Normally it would have a 256 texture and maybe like 500 tris but this is just hardsurface practise for me :) Fixing the bake tonight
After implementing changes to topology, saved over 500 tris while maintaining the silhouette. Thanks guys! bake bake :] Just tried XNormal for the first time, love it !! super fast and easy to use 8] Texture progress to be posted soon: *EDIT: SORRY dii !!! I'll be sure to get it right from now on ! xD And thanks for…
You get these errors in the following cases: - More then two vertices on the same edge without them being connected (triangulated) to another vertex - Faces that have are made up of vertices laying exactly on top of each other After you done the checks described by e-freak, delete all the marked vertices, edges or faces…
Sorry maybe I should have expanded on what I'm trying to achieve. I'm baking over 500 models which have been generated by another program. The models are simple boxes of different dimensions and ratios. Each model has a multisub material with 6 materials which need changing to 100% self illumination for baking. I also need…
You'll want to link to the image directly rather then to the page that's hosting it. ie; Currently you are linking to http://orangedishes.deviantart.com/art/Fiat-Coupe-Wip-1-507241354 but you should be linking to http://fc00.deviantart.net/fs70/f/2015/015/b/0/fiat_coupe_wip_1_by_orangedishes-d8dzxxm.png I hope this helps!
Lowpoly/UV/bakes done - baking in Marmoset is so easy and fast! Try it if you haven't! This is about 50k tris. Fur still in progress, I plan to blend it and add some more variation later. Color is just base, going to take this into Substance very soon :)
Its too bad the helmet is only limited to only 1200 tris...I can see the 5000 tri limit on the weapons being too high and the helmet too low. But aside from that, the holes on the mask can use a bevel so it bakes down well enough to show in the diffuse cause the game doesn't support alpha masks.
Ok so rather then dump all this out in a post I'll put it all into a txt file you can download and look through at your liesure but here is a list of all the presets (taken from rc.ini) As well as some other rc options grabbed using rc.exe /help > output.txt Seems like all that's really needed for CryTiff is: /m (mip level…