@chus_orgaz Thanks for the advice, i Addded some glare to the lights, i think i will make the ceiling fmore dynamic so I will i will redo that also. @Noscope thats exactly what it needed. slight hints.. thanks for the advice. heres an update sorry about the delay.
Hey! Late reply, i was moving out of my apartment and things got hectic. Anyway here's the baked pieces and assembled mesh, i'm currently working on the foliage and right after that i'll start texturing it! Sorry for the low res, i't just a screen grab atm
Thanks for the responses guys. I saved - quit, reloaded UDK (the issue was still there), then i rebuilt lighting, and it went away. WEIRD! So sorry I can't provide you with that screenshot of just lighting, obviously i'll bump this thread if it happens again and attached said picture. :)
Pixar... is that you? Are you sure... Because I just saw one of those sequels you said you would never do and I had to agree with you, it shouldn't of been done. Now you're tempting me with this? Best way to say "I'm sorry" EVER!
this might explain the slow reply from turbosquid's legal rep All claims of copyright infringement shall be delivered to the Designated Copyright Agent of TurboSquid: Nancy-Ellen Martin c/o TurboSquid, Inc. http://www.ingenweb.org/indelaware/Hamilton/Cullen/martinnancyellen.jpg sorry couldn't resist. :)
*Ooops, Sorry, I got a little mixed up on who said what while reading though this post. I see now that the Film Noir reference was not posted by the person who started this thread, Mohamed Zain. My bad... Got a little excited, and carried away.
wow i can't believe i forgot to mention that .. sorry. take a look at the last line, u just have to add simplepipe () ; and press execute all ( if that's what it's called ) if you don't have the plugin i can upload it for you, it is a free plugin after all.
Because the normals of the highpoly are pointing in a different direction than the lowpoly normals, I guess? Sorry for the late response, I managed to solve the problem by adding more vertical support loops (more curvature) which is pretty much what you said the problem was :) Thank you
Thanks Man! Sorry, I did not quite understand what you mean, What file are you talking about? The shader itself or the some file its referencing? If its the later, its an HDRI, free from hdri haven, you can use any HDRI.
Busy with homework : ^) and gonna be tomorrow also, but tomorrow the school is having a 3 hour free period event, so I'll try to catch up with the inktober at school ;;. Drew a lot of people and some observation stuff at school today hehe. Sorry for the glaring light, I'll stop that.