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UDK - Weird, green shadows, what the?

polycounter lvl 8
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snow polycounter lvl 8
Hi guys, I have this one part of my map in UDK, that is looking almost as if there is a green point light located somewhere. The green is only showing in the shadows of a couple meshes in this particular spot. What on earth could be causing this?

I hope the screenshot captures it properly enough.

questionu.jpg

Really need some help, thanks as always.

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  • McGreed
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    McGreed polycounter lvl 15
    Have you checked the Environment Color under Lightmass? Is it just one material that it happens to, if so, it looks like your shader might have a wrong parameter.
  • m4dcow
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    m4dcow interpolator
    Sometimes weird stuff like that will happen with the settings for how much the diffuse affects lightmass calculation (forget the proper terminology, diffuse boost maybe?). Also post a screen of just the lighting.
  • snow
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    snow polycounter lvl 8
    Thanks for the responses guys. I saved - quit, reloaded UDK (the issue was still there), then i rebuilt lighting, and it went away. WEIRD! So sorry I can't provide you with that screenshot of just lighting, obviously i'll bump this thread if it happens again and attached said picture. :)
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