:+1: Thanks man! you're right, it worked inverting the normals of the lowpoly. Like you said, Marmoset's cage can only handle the Frontal rays (the one that goes outside), with the slider Max Offset. But it ignores the length of the Rear rays (the one that goes inside), and that was the cause for all the mess during…
@Hito - Love the run animations for both characters! The only thing that looked weird to me was her left arm after she mounts seems a little too wobbly but that might be a style choice. Looking great overall @thatanimator - The ladder transitions look great! Maybe just add a little bit more weight on her climbing, it feels…
1.4 - Decal Domination The Export Release There are 13 new feature videos you can check out (scroll down). Complete Decal Export Pipeline DECALmachine 1.4 is a huge release and the center piece of this update is the export capability.
This turns DM from a mere Blender addon, into a complete pipeline for mesh based decals:…
They say there are no stupid questions. I realize I accidentally sounded too dry. No need to apologize for asking for help with something you're unfamiliar with, it's just you did your homework in showing your research and attempts but failed to point out what you're struggling with. Being specific help us to help you, eg…
Hello, I started working on a game ready SP2022 model and have just about finished the high-poly model except for a few minor details. The gun looks fine, but when the slide is locked backwards there are some noticeably missing details that people might notice. I just have some questions about what I can and can't get away…
Hey guys. I made a pack of customizable denim materials for use in Substance Painter and Designer. There's a whole bunch of controls that you can use to get virtually any type of look your want for your character's jeans (or jackets). You can paint ripped jeans, frayed edges, and the reverse side of the fabric, all by…
I like the composition, a really detailed slice of a corridor that doesn't show the whole scene in its entirety is a neat idea. A few more layers of detail like dirt and scratches on the walls would be your best move I think Also the pipes in the middle look a bit strange, the thickness isn't uniform. Maybe redo them as…
calintz9999 I have the sama problem with nDo (Suite 1.4). nDo works very very slow, each tweak somehow freezes the nDo GUI. I can see changes I made in document window (sometimes I have to wait a while) but GUI is inactive, means i can't manipulate the sliders etc, on other side I have access to Photoshop menus. So, in my…
not sure if at all the grid is the reason for your problems.* - tried pressing the [o] - key ? (switch mode: hide objects while dragging ) * - install updates (1. gfx card , if that does not help: 2. update from autodesk aka service pack) * - setup the viewport clipping manually (viewport label > right click > enable…
The bounce motion when he falls on the box is really good, I like the timing. Here's a few things I noticed: -Offset the hands and adjust the weight when he adjusts his grip on the box (second 2ish); -The right foot slides between seconds 1-2; -Left foot slides aroudn second 5; - Look at strong men lifting heavy stuff,…