The problem with the lighting is coming from the "dou" lighting. You can disable this and use only one light in the viewport instead of the two by roght clicking onto the "+" on the left top corner of the viewport, and there will be the rendering options, and you can set the lighting to use 1 light. For the zoom issue,…
Woops, bit of a gap there (some freelance work came up soon after I started the thread). Here's where the room is at by now, from work done in the last month or two; In the meantime I've learnt Substance Painter (currently used for the striped curtain and the bed to the left). I've made peace with the fact some aspects of…
Hello everybody. I am working on a scene based on the image below, from Alexandre Dibone (https://www.instagram.com/alexandrediboine/) Right now I have finished blocking the entire scene, and have a couple of textures in place, for some of the wood parts, and the walls: I'm not really sure on how to tackle my next steps,…
Dang, forgot WIP in the title... oh well. Working on a new interior environment (UDK). Primary goal (besides the usual "good portfolio piece") is lighting practice and zbrush fine-detailing practice, since I want to zbrush fine carving and engraving onto just about everything. Viking / Norse art was very notable in not…
Damn, just played it, was forced to play as an alien... Sadly I can't comment on the others as I had to quit after a few mins... Took me 10 odd minutes to load a game... Then I was forced to play without knowing my ping in a laggy server, while looking at ultra bright walls and ugly washed out colours... This isn't the old…
Hi! i'm having issues with the normal map (i think). It's giving me these weird light artifacts when i import the textures into another software My workflow is: UVs in blender, then bake and texture in substance, then export textures and import them in blender this is how it looks in blender substance painter Also tried…
I'm in the same boat so you can take my opinion with a grain of salt but since I'm shirking my own job hunt right now I wanted to give some blunt input. I think the presentation of your work sucks and is doing a disservice to your models. Basically - * Each DP cuts off most of the model and gives the viewer a hard time…
Hi Check this videos http://udn.epicgames.com/Three/VideoTutorials.html great for beginners. You might have various problems, its hard to tell. 1-You need a second UVW channel for light maps. You might need to specify the size of the lightmap in UDK. 2-Are you using dynamic lights everywhere? Check your light types.…
Its very bright in this tavern. I feel like the candle chandelier wouldn't give off quite that much light. Right now, its like daytime in the tavern. It would probably be quite gloomy I imagine. If you wanted it to be a brightly lit tavern, then there would need large windows brining in daylight or skylights or something…
agree that it's looking much much better than where you started from. right now the area that needs the most improvement is the transition between the wall and the floor. If you look at the scene from The Witcher, they have used dark values both in the texture and in the lighting to smooth the division between the wall and…