I think it would be best to go back to a lower subdivision level and make sure you have the proper proportions before you start trying to add details and accessories. Also I suggest that when you sculpt a character you do it in a neutral "A" Pose or already in the pose you're going to display it in. I have collected a…
Keep in mind that the concept's ears look very mobile; her right ear is 180 degrees off the left one - facing back rather than forwards. I suspect that the neutral position for the ears is to the side, and they can rotate 90 degrees to the left or right. Even this guy had to rotate his ears to face forward: Her chin seems…
@valuemeal I am curious worthfood, dont you ever get frustrated when people dont understand you because you have your own words for everything? to answer your question though, didnt you watch the trailer? or where you afraid of the meat overload? the movie is 50% cg and 50% live action, so sadly no huge shoulder pads for…
It's kind of hard to read these pictures in my opinion. I think ambient lighting, reflections, etc and preferably more than one light in the scene, plus a neutral / dark background, would help a lot. It looks like you have some good details in the texture. It might be a good idea to turn them off temporarily and just use…
Have you test the shapes separately? duplicate your neutral head shape and all the blend shapes and try them one by one to see, if there's some vertex issues. or maybe some maya's bug. You can also delete history for all the meshes and blendshape them again. As a last resort, what i've done with these kind of anomalies,…
So been playing around with the stuff I learned from that video (that neutral grey overlay technique is awesome!) and this is what I got. New: Pretty exhausted from work, I could probably have done a better job but I think its looking better. Would love to have some feedback and suggestions on what I could do better :)…
Can I ask how you were able to roll the camera? I tried setting up a camera tilt for strafing blueprint but I had to use the roll input controller instead of setting the cameras rotation which created a lot of problems when I needed to figure out where the camera was in order to roll it back to a neutral position that I…
Just wrote up some stuff about this. Kinda busy, I'll probably reply again later, but not only are you missing some gravity and fatty deposits that would really sell your character, but the flow and rhythm is off. Quote from earlier: Especially since I actually know you a little bit, I'll really emphasize buying Drawn to…
Well done man, this turned out great! The background could use some tweaking though. His left foot doesn’t look like its grounded, you can fix this by adjusting the shadow in Ps. Also I know your background colour choice is to keep consistent with your website, but it isn't doing much for this character. Because he…
Thanks for that feedback, I totally see that. I went a little trigger happy with all the edge detail. If I fix it I'll have to re-render all these animations...maybe it won't take too long. As for the window, I have the reflection cranked up, but I think the opacity is neutralizing it. Maybe if I bake in some bands of…