@jcourtc Hey there , I've only a couple of further thoughts that might be useful cos looks like just about everything one can suggest as constructive feedback has already been shared. Anyhow art in my humble opinion amongst other things is highly subjective, where one man's/woman's trash can be another's treasure....etc,…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
ok there may be a terminology problem here - in udk you can definitely link a light to another object - but this is more like a heirachy link where it inherits the motion of the other object. What you want sounds like lighting channels. Have a look in the properties of the light and there's a drop down called "channels".…
ya, I gotta go with Bitmap on this one. He's creepy. I always think of Link as a kid (even in the "older" versions like Twilight Princess) Putting facial hair on him and making him kind of grizzled changes everything. If someone showed me that picture, I would expect it to be another game character that someone dressed up…
@carvuliero Thank you for the constructive in-depth criticism. But I find changing such big shapes a bit too late already, since I retopologized and detailed everything. I just wish that other polycounters would've come to give feedback ages ago, because this thread's been here for 4 good months already. I'll definitely…
Hey! Happy you like it. The page-turn death screen sounds really cool! But I am not necessarily going for a paper look, so, when it comes to enemies, I want a juicy blood particles and body parts, ideally followed with nice decals. From gameplay side of things, I want to experiment more with melee combat and physics…
The smart materials list and the Quick PBR list (ID link tab) seems to be two different thing. I see the ID link function like a quick way to define a surface by its material and mask him from other materials type at the same time. It will add a default material at runtime base on the selected value ( i.e. steel, wood…
Hello. I've just set up a Linked In account a few days ago because I'm going to have to make one sometime. I've run into a few problems and have a few questions that hopefully you guys can clear up. 1. I don't have any official work experience in Game Development because I'm not 18 yet and I'm not ready to look for a job.…
I wanted to find out what it was a while ago so I downloaded it and messed around for a few hours. As soon as I realised that there was no way to import my own meshes it lost all its appeal and the community that was on there was just too wierd. I like my first life, second life doesnt offer me anything impressive as a…
Eh all, Is there a way in Maya 2014 to link the uv's to an object so that when oyu scale it up or down, the uv's scale with it? For example you duplicate a rock about a dozen times to spread around a scene, but because the uv's are linked to the object scale, you can scale the rocks uniquely and keep the same texel density…