I like. I could see one of those scopes being a laser sight, and having the scope switch between normal eye, and the laser sight depending on if the Nurse is in the light, or the dark.
Sure, take the infrared laser out of your old CD-R writer, refit it into a laser pointer and you are good to go But you are probably right about the pressure sensitivity idea
Toolbag v4.06 (4064) Win10 laptop Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz 2.30 GHz Ram: 8.00 GB 64-bit operating system, x64-based processor Hi! Trying to paint opaque albedo over a toolbag material. Placing the paint layer under the material layer knox out the paint layer and when the material layer mode is multiply…
It's really simple actually, select the objects you want, create new anim layer with those objects. the layer will only affect objects added to the layer. Additive layer adds to whatever's on base animation layer. You can add/remove objects to anim layers same way as display layers. override layer cuts out whatever's on…
Thanks for your comment Gobliness! Sure, you're right. Indeed, I already painted some splashing water, some debris etc, I just hide the layer because I will add such details later!
Is there a way to use laser scanners to get this type of result or is using photos a better option. I have some Faro laser scanners at work and would like to explore new ways on how to implement them.
If you are texturing in Zbrush you painting directly on the polygons in 3D space. There are a few ways of texturing in Zbrush. The most common ways are just painting with the sculpting brushes set in RGB mode or by projecting photo textures via Spotlight. There are two ways you can use this. Method 1 is to paint on your…
Wow, thanks for all the wonderful feedback! I've made some of the changes suggested: Brighter ambient for the dining room. Better or worse? I think it's a little too bright now... Floor tile kept for now, but I'll play around with some more textures later. Base paint and floor tile for the kitchen added. Trim and shadows…
So after thinking about it, using both fibermesh and GMH2, I came up with a method for baking both of them down to UV's. Fibermesh gives off the fastest baking result but is more pixelated. Because the fibermesh isn't automated like GMH2, it requires more work to actually create the hair. Arguably it is the better method…
[ QUOTE ] that's a very nifty model, i like the attention to the panel lines. i checked the ref though and i gotta agree, i think it might be a little bit too narrow across the x-axis. or maybe it's the perspective giving that illusion. either way, with guns in first person view it's usually a good practice to thicken them…