We are looking for more members to help us develop Aether. It's an MMOEXG. A new Genre in the gaming community. Here is the GDD:(Game Design Document) Aether The ideas behind an alternate reality Introduction Aether is a unique perspective depicting an alternate history on a planet where the four elements fight a…
there is usually a recovery file on the same folder where your original file is. Now, if you NEVER saved upon first creating the file, I don't think there is much do be done.
Hello, Let's take a closer look! Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly…
Go to "File Explorer Options", then to the view tab, and uncheck the "Hide extensions for known file types" box. It'll now show the file extensions after the file names.
Hello Please HELP, i have searched in the forum but i havent find anything about bip files to animate a quake 3 model, in a web i have read that Paul Steed post the bip files to animate a q3 model here in this forum.If anyone knows please post the links, thanks. Sorry for my english and thanks for your tme.
Hi I've made next part of this project :smiley: It's a simple fire estinguisher. I think it's important :smile: I also added more details on power generator. I'm going to change left wire-doors to rollup doors and find better place for fire estinguisher.
Hi! I see similar threads were started but it's been about one year since the last one so I guess it's ok. I'm trying to get some vector displacement maps into UDK. I think this should be working smoothly as there is even a corresponding compression setting(TC_VectorDisplacementmap). The problem is with the file…
So, as the title reads, I would not like to hire anyone or ask for any assistance, just a general idea for how much it would cost for a skilled 3d modeler to make 2 modular bodies, by modular I mean the bodies all have morph sliders in which you can adjust the sliders to whatever the player would like then the body would…
Anybody else try to run a model thru to OBJ and import to max 7? I run the exe out on C:, drag a model data file to it, hit enter and it spawns like an obj file, a material file, and tga files 0 thru 4 for player characters. I get the model into max fine and it retains it's UVs ok but the tga files keep exporting to…
Anyone ever had the issue where they lost the ability to save as certain file types in Photoshop? I'm using Photoshop CS3, and I can no longer save files as PNGs or TGAs or an assortment of other types.