Simple rephrase: Does anybody know how to rotate on local axes in kismet? Does anybody know why value Z plugged into rotation of pawn is the only axis that appears to rotate locally? That's it.
It was horrible, they used an axe, I lost a limb, but it was a nonessential one thankfully... yeah it belonged to someone else in the office, so I'm fine without it. I know you were all worried
these are looking fantastic. The only critique I have is that the material definition on the beastmaster axes tends to read the same to me. The cloth has some really high specular and almost reads as metal to me.
@mihalceanu After looking at my previous concept I totally agree with you, so I decided to go with a more bulky hammer axe. Here's what it looks like after mudbox.
Oh, I'm liking the looks of the shoulders/gloves/axe! I don't know how I feel about that cloth though, it doesn't seem to really fit his color scheme and design.
I'd axe that transformer, and at least try to get 1 more game spec character in there, WIPS are "okay" if they are on their own page and labeled, but I would take that down when actively applying for jobs.
To me it seems a little like Golden Axe but with Vanilla Ware art. Which I think sounds quite amazing. I'll probably get this game on the PS3, will love to play this on the big screen.
You know, I'm really sad that this is happening. I've used Winamp for aslong as I was able to get onto the internet and its a shame AOL is axing this program. I'm with KDR on this one, the assholes.
Hey all, I've tried everything I can think of including unwrapping the UVs again. I'm just trying to unwrap the head of this axe at the moment. Any suggestions and instruction is welcome.
Tool > Transform > Activate Symmetry You can toggle this by pressing the X hotkey, but you'll still have to access the Transform menu to change symmetry axes.