Metals should have a very dark (basically black) diffuse, as the look of pure metals is all in the reflection, metals do not diffuse light. It looks like your texture has a bright silver and yellow color in the diffuse, these should be in the specular map instead. The spec map should be pretty basic, pretty much a flat…
hello kelly! welcome to polycount. i viewed your reel in the flash format and received it well. your work looks great. i felt the interior work was done very well. good work and assuming you had recently gotten your diploma, congratulations on graduating. some crit on your site: - the "large" link at the top links to a…
Since we're in to 2014 now I thought it would be fun to ask what piece or pieces of game art you really enjoyed from 2013? Whether it was its quality, execution, how it inspired you, or whatever reason made it one of your favourite pieces from 2013, post it here! I'll kick it off with my love of Ryse's game art. I'm not…