Been a little while on updating this, here are a couple progress shots. Texturing for the Froge is more or less finished at this point. Here is a shot of it in environment, considering adding a Niagara VFX effect to the side magnetic thrusters, on the Froge unit. Then a few things to finish up for texturing, wrap up the…
Rt/RT Tennis ball attempt: (still w.i.p.) no shells yet used solid geo. I did this to take on the challenge. updated video, i tried i could also do this without the alpha just to not use it and make accurate strands. final below (now i can say i did it so i can speak on it, i am limited by the driver of nvidia, this…
Id just like to start by saying thank you all so much for your feedback, as ive read the comments i have learned quite alot and because of your comments have changed the animations, they have been updated to fit in more with the feedback as it was totally right, there is still more that needs to be done for example with…
Hey guys, Started working on a new piece for my portfolio. The concept is a warhammer style flakk cannon in a small jungle clearing. I've been working on the high poly of the cannon and this is what I've got so far. I'm still working on the main elements, primarily I haven't done the back of the barrels or the center where…
Waited a while to get this out there on Polycount, but hoping to get some feedback here. This is a project I've been wanting to do for a while. Project Name: Fire Snout Purpose: -Create weapon design from an original idea -Design with FPS perspective in-mind -Take through entire game weapon pipeline…
I've uploaded a new update: 2.0.94: * Added location and hide option for search bar. * Improved update functionality: - Updates can be skipped. - It's possible to get beta versions if they are available by unchecking the 'skip trial versions' in the options dialog. - For future updates, the changelog will be displayed in…