Hi everyone ! I'm a sort of wannabe animator, I have a 5 years diploma in one of the greatest french video game school. The point is that I became dad at the end of my studies and, at that moment, I had to forget my career. I want to take a revenge and I need your help. I want to show what I can do in 3D animation but I…
Still working with the same two projects, and making headway. First off, the "War Legacy" project, I have created a new gun the STG44 and recreated the L1A1 since I had improved my workflow. Along with improving my workflow and texturing on guns, I have also begun improving my texturing of environments and building modular…
Hey Guys! I found some time so start working on new Asset. This time I wanted to something more realistic again and started working on a Post-Apocalyptic Knife. I Started out by finding some Tools that I felt like would work well in an Apocalyptic Setting. Stuff that could just lay around in an shed and get welded together…
Hi everyone, I'm an 18 year old French student in 3d seeking for a training period of approximately 2 months this summer. I skipped 2 years at objectif3d and I'm in game section right now. I'm only searching for a serious team, preferently working with unreal (as it's the engine we're using at school). I've already…
Hi everyone, Quick presentation: I'm Killian, I'm a student in Game Animation I've started Zbrush a few months ago. I've been on this guy for 2 months now, it's my 2nd sculpt so far, I dont know if I'm too perfectionist or just slow AF but I tought you guys might help me with advices and corrections. I'm going to make a…
Ahoy! I'm starting up a blog about FPSes called Breadshot. I want to generate some branding art of different types of bread toting and firing guns. Open to all styles and formats — 2D or 3D — from youthful to grittier and weirdly serious, but the art should be playful. Output: * 3-8 standalone character illustrations on…
hey folks. i've got a quick gig coming up here soon, and i'll be working in maya 2008. I know the software okay, and can model/unwrap/texture fine, for the most part. i have a pretty decent understanding of maya in terms of the whole "connected nodes with attributes" thing.... but what i'm lacking as of yet is to work out…
We are Amuse, a French animation studio specialized in
producing web animated shows for young children. We produce shows that are
creative, fun and wholesome for our young viewership. As a fast growing,
dynamic company we are always looking for new freelance partners to work on our
shows. We are currently hiring freelance…
Hi there, so...I'm Sylvain Castelanelli aka Raven, french, 2d 3d artist and I've entered this contest to pay a tribute to my very first comic influence : Mr Jean Giraud aka Moebius. The concept is pretty simple, the celestial throne from which Moebius's watching over all of us artists, spreading good vibes and inspiration…
@JamesBrisnehan I appreciate the input, thanks! I've previously already simplified most of the props geometry, mainly to make sure I had enough tris left for the foliage, but I might have to go in and do this again like you've said, yeah. Hadn't actually thought too much into decals and such I'll be honest so that's a good…