hello guys thanks for your crits so i did not khnow how to change the shadow to pixel . so any tips ? i did change the color and start working on the car i'm didnt like the car . anyone can help my with the workflow of painting on uv's ? i just put the base but i dont really khnow wath to do next .. outlining the big…
http://kotaku.com/5630790/company-of-heroes-developer-killed-in-car-accident I didn't know him, but would anyone who worked with Wood please pass along my condolences to the family for their loss, and I can only hope that the wife and his unborn child will pull through ok. (Let's please not turn this into a 'drugs and…
Ha! I was just discussing Nolanverse Catwoman the other day offline, and said she'd probably end up being an unattractive middle-aged woman in bondage gear who reeks of cat urine. Looks like maybe I wasn't as far off as I'd hoped.
About floating objects casting AO shadow : if I understand correctly you could get around this thanks to the Zbuffer. Basically you render the AO shadows using the screen normals so there is no notion of what blue plane is in front of what blue plane. However the Zbuffer can tell depth relationship between objects. I would…
I hope thats the problem. ;-) Also iv checked that i cant make a reply in any topic and cant make a topic both quixel related section. When i choose make new topic in technical talk quixel suit section its not underlaid colored and can not be selected as shown on pictures.
Hey Polycounters, Enjoying max for the most part. I have looked through the documentation and while I can grow select, or even grow or minus along the loop or ring as a whole, I cant unselect specific partial segments??? In maya it's a simple control click one end of the loop or ring, then go to the end of the partial…
I was asked over at BlenderArtists how I did the damage for the end of the bat, so I made a quick animated gif to show the workflow and thought that maybe some of you guys would find it useful too :) It's pretty simple and is basically the same technique that I use for sculpting stone (apart from the scratches and lack of…
True, I should experiment with a different angle and lens, and I agree that more of the car should be visible. I'll rotate it more to the side so people can see the curves of the car. Next step is building the interior and like you said, adding more life to the tires with wetness. I think the rims could be a little cooler…
I don't really know how recruitment for VFX goes and what they look for on a 3d hard surface artist, so take this with a grain of salt... I'd say the modeling and texturing is proper and could land you a job if you're a bit lucky and find a studio looking for someone that does strictly hard surface stuff in that particular…