IMO unreal blueprint is easiest entry point to game programming that there is i began with unity and c# is supposed to be easy mode, but working with text code is just pulling teeth to me. I hate it. after a few years with blueprint I can work in text code a bit (c++), but 99% of what i do can be done in blueprint so i…
edit: no harm done.Took a break from this, i have the habit of following the concepts 100%, which I've been told to "stop" doing, i think i mentioned it here somewhere that, the heads height was throwing me off and felt "alien", the concept artist did state to not replicate the design and that the view angle was highly…
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
[IMG]file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-2.png[/IMG][IMG]file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-3.png[/IMG][IMG]file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-4.png[/IMG] Heres a update with the texturing. Ive basically spent today sorting out the diffuse spec and…
Usually I charge per hour, and I didn't count the hours for this, so can't really tell. As I mentioned before I worked on this for more than a year, so the price would be unreasonable :D
Hi Guys, I'm new to all this, but I heard this was a pretty good forum for C&C. I've been working on this bust for awhile. Gonna add a body and some props with it. C&C appreciated. -Arvin
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…