This looks like it is a mix of both issues: general anatomy/proportion problems (even if it is meant to be stylized) and the previously mentioned tendency to subdivide way too soon so that you are working with more polygons than needed. It's possible your basemesh might also be making things harder for you since the…
Hey, I decided I am going to push myself to do a sketch/painting/doodle every week in an effort to learn, by reflecting on each piece and deciding to approach things differently on the next one. These are the first 3. I hope the rest will vary and I will learn in the process. I am going to attempt to push myself out of my…
Blockout & Ceiling Tiles! Going for some ceiling tiles in the scene. Took heavy inspiration from two references. One being "The Golden staircase" in Venice where I like the different sized tiles and how they were placed so its not a generic 2x2 tile running side by side across the length of the ceiling . Second inspiration…
A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
(We used mocap for the majority of the film apart from this shot.) (14/02/24) Here's my rough blockout of the slide-jump shot - Emily https://youtu.be/QJuoE7ibQkU (13/03/24): Here's a quick update on the slide jump animation WIP, mostly focused on trying to get the roll looking better. - Emily https://youtu.be/0NnnkXCv3Cg
Yo! It's been a couple of years or so since I've been active on Polycount, so I wanted to change that with my new environment project! For this one I want to make some kind of interior space, which is smaller in scale than the Sunset Glade environment I finished a couple of months back. This will make for a nice contrast…
Download the scene here: https://dl.dropboxusercontent.com/u/7557268/Unreal/Scifi_Bunk.7z Final finished scene and screenshots (see below and rest of thread for WIP shots): https://www.youtube.com/watch?v=89RWjBJQ-QM Old first post: Hey all! Haven't posted on here properly in a while, been really busy with changing jobs!…
When to texture in a game pipeline? Working on a large sidescroller game with some friends. Just trying to plan out things and figure out when we should start texturing? Right now we have 1 of the 4 levels all done with refined assets and just plain grey color on everything. We first designed the level with a basic…
I wanted to build a first person weapon for my portfolio but also do something that would stand out a little. The idea is inspired by the kinds of things kids draw in their notebooks in school, and also battlebots (but with people!). Also, if you ever saw that Simpsons episode where Bart and Lisa are swinging their arms…