For the prop I'm working on now, I wanted to render in Unreal, and also get some of the graphical elements animating. I wanted to make the two screens on this handheld animate. The middle touchpad section I wanted to act like an e-ink screen to display more data. None of these are interactive, just animated for show.…
i have a small question what its the best way to make modular pieces 1- extract pieces from texture sheet ? 2- model pieces first and then add texture ?
I'm trying to figure out which software is best when it comes to creating normal maps. Does Maya, XNormal, or Substance Designer produce similar results? Or is one superior? Thanks.
I played through it all a few weeks ago on PartnerNet. It was super fun with a buddy! But it does get kind of grind-ey later on. My advice - level up strength & magic at the same time equally (or at the very least, strength a bit more earlier than magic later). Giraffe is the best pet! Levels you up faster. Red is the best…
What's the best way to make metal? currently I use the clouds filter and then the sponge filter, but it doesnt really look ok. So, am I doing something wrong here, or is it just me?
Hi! Don't understand how such a file could be too heavy, it would be a mesh and the two normal maps that should get combined. No high poly or anything like that. In my opinion it would be best do a simplified test anyways. If remember correctly, in UE4 only tangents of UV0 were stored. To use a tangent space normal map…
Hi all I have a little request if I may. I'm new into this whole high to low poly really - I'm looking to figure out how best to take it into Zbrush so I can sculpt some details into it. I've got the model as shown below: The geometry is relatively clean and I've done really all I can do in Maya. I'm looking to take this…
Well a friend asked me about uv mapping priorities and I kind of went overboard. So as a mini-tutorial, here is a first draft on things to keep in mind when manually uv unwrapping. Any insight, correction or revision to what I have laid out would be appreciated, as I hope that this advice can be further refined into a full…
Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?