Finished another animation recently. I plan to replace the bird animation with this for the final demo reel as I see that it is the weakest piece in the whole video. I would really appreciate any criticism or feedback of any kind for this animation! https://youtu.be/48PZcuLbxqE
This 5 mil model simplified from RCapture 19 mil originally. 17 photos of old fallen leaves it's Sigma camera 20 mpix with its fixed, non changeable 48mm(equivalent) lens. Shot from hands, around 30 cm distance . With proper macro lens, shake reduction and lots of light it might probably be a lot better.
You can either use a Landscape spline actor or just a normal spline mesh blueprint that has your plane on it with a tiling material. You would also probably set material applied to include Pixel Depth Offset so that any intersecting edges on the spline will dither blend the mesh into your ground or landscape. The seams…
Thanks man... I think some of these things that didn't go well together were because of the somewhat messy process I ended up doing. Here, check it from concept to the ending: https://www.artstation.com/contests/the-legend-of-king-arthur/challenges/69/submissions/48473 The bodies and skeletons, i do really wanted to make…
You can access any FBX export setting using FBXproperty. For example ; you can list all the possible commands using FBXProperties from here: https://knowledge.autodesk.com/guidref/MAYAUL/2016/learn-explore/GUID-76CF67F4-BBBB-48C6-AE48-6EF6975CB870
Nice to see many of you are also working on the Artstation King Arthur Challenge! I've opted for the Film/VFX category this time round. Behold, the Zombie Unicorn! My submission thread here if you'd care to follow along with my…
You do it in phases and try to figure it out while you're pretty early on in the block-out/greyboxing/modeling phase. You do it with simple objects and simple unwraps with simple textures and get a general feel for how it will look when you take it to the next step. If you're working with brick, try to get a simple bond…
You can use Turtle or the Transfer Maps editor. Guide for Turtle: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-TextureBaking/files/GUID-6DD4CE1F-7693-4894-BE82-7685BDD1F557-htm.html Guide for Transfer Maps…
I have some issues with baking a model for some reason its not offsetting properly https://gyazo.com/958995f29cd0d16560c92bdab4535168 https://gyazo.com/480dd0b53b387654ec4a4176378f9f60