Slum: quality and simplicity of workflow, its a lot easier to get really good results using object space, you can add as much geo to your cage mesh to make sure things render out straight without worrying about screwing the smoothing with the end result. The main thing is just getting it to render out a really nice, clean…
Smoothing groups.... Also something to try after you sort out the smoothing groups is to mesh smooth or teselate the larger polys to avoid getting those wierd shadow lines that run down the center edge of a poly. Sorting out proper smoothing groups also help Quite a bit. As for details, toss in some rivets, bolts, hatches,…
Look into smoothing groups - a good base to start out with is select all the faces and click auto smooth in the Polygon:smoothing groups section of the command panel, experiment with different angles. You can also select individual faces and manually assign them to a smoothing group. The border between two different…
That's a bit technical, but it looks like smoothing does mean smoothing groups and is not needed if you have vertex normals. Maybe programs other than Maya make use of the smoothing groups. I think Unreal still gives a warning if you don't have smoothing groups, even tough they're not needed if you have normals on your…
Thanks for replying. This is the result with the "Apply Diffuse" option unchecked. About the "smooth shaded", are you talking about the "Smoothing Groups"? The model has a single smoothing group because there aren't hard edges, since they are chamfered. Should I use different smoothing groups and separate them in…
hey Don, thanks for the reply. I have not tried the smoothing groups yet but here is the uv layout for the piece, really simple. So each uv island should be its own smoothing group? I usually just turn all smoothing groups off all together. i will try it each island as its own smoothing group
Maya: Smooth Mesh Preview 1 base - 3 smooth (honestly I never use 2). There are differences in shading results between preview and true smooth, but after a while you know what and where to expect the differences. So helpful for HP work and much less outliner/hypershader crowding than smooth proxy used to be (not bashing,…
I found that if I use the Modify > Convert > Smooth Mesh Preview to Polygons, Maya does not destroy my creased edges as it does when I use Mesh > Smooth instead =o and ow.. I just found out that if I use mental ray to render the scene, it uses the smooth preview mesh instead of the standard one, and no need to convert or…
thanks guys, ace- yea i've got one smoothing group for the slide, but the stretched look is actually done on purpose to make a basic scratched metal look using the normals, but i haven't decided whether or not im going to keep that. for the smoothing groups, each part is in 1 smoothing group, but the whole gun itself is…
Hey everyone, I wasn't sure what it's called. The problem I'm referring to is what happens when you bake, for example, a smoothed cylinder onto a low-poly version of that cylinder. The baking info when put on the low poly mesh shows how the edges of the low poly object are breaking the smooth curve of the cylinder. I can't…