People have around a 160° fov, in game fov is always going to match the device FOV or it won't be pleasant experience. The Rift has used 100-110° from what I recall.
Thanks mate! Most of the time I use orb_cracks and some pinch when it comes to cracks/scratches check Orb's thread: http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114
I use this - http://www.monoprice.com/Product?c_id=108&cp_id=10841&cs_id=1084102&p_id=6814&seq=1&format=2 I notice no difference from my wacom at work.
Ok I tried a completely fresh install of Quixel 1.8 and it -seems- to be working. I am not currently running it in administrator mode but I am able to create projects so I'm hopeful!
Just finished, 110 hours, Vaan, Fran, and Ashe at level 99 and all license boards maxed out. Game was awesome as usual but there was a particular amount of grinding in this one compared to previous games.
http://www.stuartdavis.com/node/1138 i think stu here sums it up pretty well. i think there's some truth in the secret but unfortunately there's lots of pre-rational bullshit that goes along with it.
[ QUOTE ] i'd say it needs a blackmetal logo on there, somewhere, like in this example: http://www.redstream.org/images/coverArt/Opeth_Orchid.jpg [/ QUOTE ]God forbid you middle mouse click on the image in firefox!!!!111
i say we have a common insignia. as a "decal" .psd file, like, painted @ 128* res. so that we're all unified... any1 else up for it? quick 1 week minicomp?
Work in Progress. McLaren F1 Elite. I originally designed the F1 Elite for Need For Speed: World. The original model was done by my ultra talented friend and colleague Vinod Raju. I started working on this version of the model as a vehicle modeling tutorial for a good friend. I've got to go back and finish work on this, as…
It looked super awesome, seriously. The art was all crazy stylized, and the buildings were all tipsy and shit. I wanted that game. Anyone know what happened to it? http://screenshots.teamxbox.com/gallery/1128/Metronome/p1/ Go. Look. NAO