Wip of a Zbrush model I'm doing based off a Joe MAD sketch. The plan is to create normal maps and turn him into an actual game asset. Wish me luck http://img.villagephotos.com/p/2005-2/958449/ReaverMayaScreen2.jpg www.digitalthrone.com
Heres the quick title of our game that has finally been announced. It is a quick year title between projects.... Not much to show screenshot wise in this post but there should be in next months game informer(hopefully) http://www.gamespot.com/news/2005/04/04/news_6121668.html
That's right! Star Fox Command is out in the states for the DS and it's time to turn the friendly skies into an orgy of laser blasts and barrel rolls. Who's got it, getting it and what's your friend code? Mine is: 720 250 002 223 Slippy needs your help!
Gotcha. and i hear ya on the heat. About 105-110 daily here :) Will kick your ass for sure. Anyway. can't wait to see the bake/textures on this beast. Should be pretty epic.
In Unity, at least with the built-in shaders, all light values are multiplied by 2. So a light with intensity 0.5 is actually a light with intensity 1. I'm guessing this carries over to the lightmaps so that it's consistent.
I don't have an answer for you, but here is some perspective. In 2005 I was paid $250 USD for this bike And $250 USD for these flower pots: Made them all in a days worth of work.
It's weird. I thought had Atari shut down in about 2005? I don't think I've heard hide nor hair of them for years until these bankruptcy stories started circulating.
Heh. I probably should check up on these things before saying anything too. Still, could be handy for folks learning how it all works before shelling out the $105 bucks.
Seems chamfer_type is the right one, the line in the script should be chamferModifier = Quad_Chamfer iterations:2 sharpness:0.5 smoothing_group:1 shading_type:2 chamfer_type:1 The linked file is updated now, too.
drive on the 405 during rush hour. that's your answer. i am sure you have shown this shit to Colin. did he buy his plane ticket yet? crazyfingers: lulz!