In order to strengthen its team, the Art and Science Allies Laboratory (a Virtual Reality & Multimedia Park lab) is looking for a: Technical Artist Key Responsibilities: - Implement new techniques that increase art quality and efficiency across disciplines - Production pipeline supervising - Communicate solutions with art…
no. Lighting artists don't draw sketches of how lights will look. Lighting artists place lights in the 3d environment to light the scene. You would do it in engine or in your 3d package. It is rather analogous to film lighting. As lighting tools are very specific to the engine, your best bet for developing lighting skills…
The tl;dr of the Quadro/FireGL - you don't need one. If you did, you'd already know it. Those cards are mainly for people in industrial design/architectural work that need to display incredibly dense wireframes without slowdown. They'll have them at an auto manufacturer to view the entire wireframe of a car with all its…
Well I figured out my situation so if anyone runs into the same problem hopefully they find this helpful. I create my masks in photoshop, went into 3ds Max and made a composite layer but I'd think a multi sub obj might work? Don't quote me on that part which is why I'd stick with a composite layer. Then I copied the UVs…
Thanks for the feedback fellas. Mark Dygert, I am willing to hear you be as brutal as you can on my light armor piece. I also have another more recent armor piece I could show you if you want. By the "A" pose you mean how the feet are positioned, or are you talking about the top as well? I know I model with a T pose for…
Invisible or hidden edges only really apply to modeling software. Often the direction of the hidden edges is determined by the program, for example Maya forces all hidden edges to flow in a certain direction so if you want to flip a hidden edge you have to force it to be visible. In Max you can flip hidden edges any way…
Scale on engine import oh god @kio I can imagine the pain. I wonder how the texel density work in that scenario. @OccultMonk woah no no mate 200 generic units (system units set to 1unit =1 meter) I do it for all my work, 200 units for me = 2m (200/100=2m) in Unity. Like I said I either scale it down before export or I…
I personally am not having any issues with any sort of slowness either. Sure the pictures do not load instantly, but with my decent internet speeds, it is not anything annoying. As for portfolio critique, the group project is really solid. I also really enjoy the WIP video from the Aeolus project. If you are trying to…
I have a sony vaio laptop i7 Core Processor Nvidia 310m (512mb) Mobiles Graphics Card Windows 7 64 bit 4gb of ram Here is my exact specs http://www.newegg.com/Product/Product.aspx?Item=N82E16834127044 It freezes up if I start a new scene and edit a cube or whatever. I do have some plugins installed. I have xoliul shader,…
thanks all :) swizzle : upper right is specular :) what you thought was spec is the actual gloss map (3 point shader features colored gloss, which allows for great effects) warning : big pix so this is a one week experiment, I don't have much time to do a full scale enviro because of work, so I have to try and go as fast…