For the artwork - The Davit controller - the words are upside down on it. I don't know if you did that on purpose or not but I noticed it right away. You shouldn't put fan art such as the Tardis on your portfolio. People will always compare it to the show and it never matches up even though some art works are actually…
Hi Eavin7. This geometry is exported directly from max and only rendered when alpha in the material is different from 0. So, no, it is not generated in engine. It would be awesome though :-) Thanks Bruno! Yes, maybe the particles are out of scale for this camera angle. In game camera is not that close so I guess I upscaled…
@JoshVanZuylen : Thanks! Yeah, I don't know if orange was the right highlight color, even so it's probably not bright enough and the direction of the light isn't really well defined at the moment. @St.Sabath : The UDK render is using a 256x256 atm. You're probably right. I had a hard time fitting the handle when I tried to…
This will explain the uv thing a bit. I did this with solid geometry, but you could use the same concept for alpha'd planes as well to get the shape you have. Or even better, solid geo for the base shape and alpha planes for the "claws" A little more on how i did this: 1. I make a low poly mesh 2. I copy part of the low…
It kinda depends on the type of 3D work you're doing. Games are displayed by means of 'realtime rendering', that is; instantaneous renders for every frame. The only true way to show this is as you have been doing, with a screen capture of your model either in a game engine, or from the 3D app viewport (ideally using some…
Hey all, this is what I'm currently working on, an updated version of Ocarina of Times Kakariko Village. I chose it because I friggin love this game and want to see it brought up to current gen standards. Here's an imgur link to an album which contains these pictures http://imgur.com/a/sqG6j/kakariko_village Environment…
Hello polycounters, hope you enjoy your day. I am running today in a simple problem which exceeds my Maya knowlegde. I get really bad shading artifacts in Maya after editing the normals of my lowpoly Object. The errors only occour when the mesh gets animated If the polyobject is still in place the normals will result in a…
In addition to my last post, I have decided to make this more of a long post with questions, rather than a single problem thread. When it comes to Max, I have no problem with modeling. The problem hovever comes in in terms of unwrapping, adding materials etc. Hopefully you will be abe to explain me these things I always…
Torn Banner Studios is looking for a talented Programmer to contribute to our recently released game Chivalry: Medieval Warfare. While this is freelance work, there is opportunity for this to become an on-site gig in the future. We are looking to setup a studio in the Toronto region of Canada in 2013 and this is a position…
Hey all, So a brief introduction; my name is Peter Ryan aka TorQue[MoD] and I've been working in game design since 1999. I started out in the mod scene with HL1 and my mod Morbid Inclination. After Morbid, I contributed to some other mods as well as worked on some projects that didn't see the light of day. In 2010 I…