http://www.polycount.com/forum/showthread.php?p=1520610#post1520610 Like JonathanLambert pointed out a few more polys to get rid of a lot of transparent pixels is often worth it. Every semi-transparent pixel is a lag bomb waiting to happen especially if the player moves into a position where a bunch of them are stacked up.…
Hmm... I redid some stuff and individually unwrapping the objects works. I don't know exactly what I did wrong, but it is working now, which is nice. for whoever is interested, here's how it works: /*-------------------------------------------------------------- OPTIO_batch_unwrapper Unwraps selection with semi-default…
Add some randomness to the track walls such as exit's, emergency vehicles..etc Such as this image http://www.brightsideofnews.com/Data/2011_8_12/F1-Goes-Online-Codemasters-Launch-Great-Looking-Online-Game/F1_Online_Sepang.jpg Also have a look at on-board race footage around tracks to see what makes the track special -…
Yeah, that would be great. I think it would also help to see what the full resolution and file size is for each texture. When I downloaded one I was pleasantly surprised how large it was (15mb, 5k by 3k). Do you have a RSS feed setup for notifying people about updates? I like to use http://changedetection.com to send me…
:( u dont lyk science why ? sad :( anyway you can check out amazing updates for their photos here https://www.flickr.com/photos/europeanspaceagency/15560572326/in/set-72157638315605535/ love it, instant desktop background
EDIT : UPDATED PROP For my first prop, I limit myself to 5000 tris, trying to make it look good but with low poly. I am doing a 150CM WW2 SearchLight . ( Sources ) What do you guys think ?? Should I remove the bright scratches and replace it with grungy/rust worn paint ? What could work the best ?? BTW, its not done yet,…
Well, what kind of character is ideal to you to do your animation things ? I have never worked with an animator before so I have no clue :P Are you thinking of 3-4k tris, or are you looking for 10-15k tris ? Are you going to rig yourself ? Some character artists just pose the models without rigging it, or do only simple…
The OWS thread has 1500+ replies, many of which deal with the NDAA in the last hundreds of replies. It's closed now, of course, but you may want to read through that thread. http://www.polycount.com/forum/showthread.php?t=89238&highlight=ndaa