But once the artwork is upto speed wouldn't they see him as more than a QA/production runner? I currently do QA as a side gig to freelance and it is the only job that gives the flexibility to actually do art on the side. Maybe its because its 3rd party, though not sure what it pays would cover living in LA. I have a…
Hi, I would like to render my object (in 3d max) with mental ray. But I have no idea what settings I should use. Could you help me? Pretty easy render, with one or two lights, sharp textures, just look pretty good, no fireworks or sthg.
Hi everyone! I recently started learning 3D. I made a lot of mistakes, solved it, tried different styles, niches and finally found that I really like modelling props. Especially recreating something with its own story - an old audio player, signs of war, kitchen "set" from the abandoned hut etc. I will do my best to…
So I Have been using Mari for a few months now and I'm still curious about a few things, such as * How can I turn off the Pen sensitivity in Mari, were is the setting * Can I turn off the automatic smearing that Happens in the empty space of the UV, I need this to keep material ID maps more manageable * Is there any…
I'm making a set of vials for Unity/Unreal asset store. I'll add sci-fi and undustrial vials + other pickups for Unreal Marketplace because it seems that small packs won't go through submission process well there. For now they look like this: as I was making them I struggled with their cylindric nature because at 12 sides…
After putting an old Chen set idea on hold a while back, I decided morphling is seriously deficient in attractive and powerful looking gear. So this: Feedback appreciated, I'm just about ready to take it in for an attempt at sculpting (after I fix some of the messier geometry), which I am rather slow and quite terrible…
So set of items, all with different styles by different polycount artists. The style system seems underused at the moment and i think this would be a cool idea.