Previous & Table of Contents This setup tints the specularity looking straight on and leaves it achromatic at the edges, which is accurate. How about a rough plastic now? At a first glance, this might look OK to some of you, but it's actually got too much specularity around the edges. If you observe some real-world rough…
I think the title explains it... Show me how to sculpt, texturize and do the lightning and render it. From nothing> to finish: how to create THE most realistic looking bone. We can do it for Femur or Scapula, whatever you wish... It should not look OLD or something. It should look like a fresh heathy wet bone taken out of…
Just wondering if anyone had a tutorial, or the name of how to rig it so that it looks like a bone plate is shifting under the skin. Ive seen something before, but i cant remember what it was called, or how to do it. im talkin shoulder blades and that sorda thing. mostly on animals for when they put pressure on a foot,…
Hey Guy, PORTFOLIO: www.polyorigami.com I've been on polycount for some time now and enjoy this online community. I'm looking for some feedback and critique on my work so I can improve my craft. I have the up most respect for you guys and enjoy your commentary. Please say anything that you think is important. You cannot…
I take it you are considering working for a studio? You shouldn't consider just the US, plenty of very interesting studio's in Europe, where there are none of these annoying visa concerns, it's just about your skills (so no problem for you ;) ) Sorry for not really answering your question btw.
Hi everyone! First off: Thanks for taking the time to read this. I have the following problem: I've created a tree model, which has a trunk that consists of two parts. The bottom part is a retopologized version of a 3D Scan, while the upper section uses a tileable texture that was created from the scanned texture. (Click…
I truthfully didn't expect to have much time to work on this during the week. Happily...I guess anyway...my clients have had to review some work, so I had yesterday and today to spend time working and reworking my initial Maya greybox and layout. -I ditched the angled view. I decided that with this project, anything that's…
So we have now officially "Gone Gold". It'll be interesting to see people joining up and playing in the world that's been made. I know I plan on playing. http://www.warhammeronline.com/pressreleases/20080826.php
I was wondering if anyone has made one and is willing to share it. I've looked into the stock one thinking I can modify it but I have to relearn FX-maps again and it's time consuming. Would be cool to have such node.