Hello all! I want to create a camera in 3ds max that can`t see perspective. I know I can turn an ordinary camera to an orthographic but I could n`t get the result I wanted. Please see the attach file. I want to create a camera that see all the green lines of cube exactly vertical or horizontal and red lines should be…
I thought I wouldnt have to ask simple questions like this again after I purchased £60 worth of XSI training books. Unfortunately it would appear Avid/Softimages training goods are as bad as their customer service which I could quite easily spend the next 10 minutes moaning about, moving on. As the title says how do I…
Hey all, Months back I saw a video where someone had created their own custom primitive object for 3ds max of a Lamp Post where after placing the object in the scene, there were multiple parameters that you could adjust, for example the length of the vertical pole, the length of the horizontal pole and I think the scale of…
I am trying to create a turntable animation from the shots generated with the eponymous feature in Toolbag 2 and the first solution that turns up from Google is Premiere, but I suppose it isn't free, or cheap... Is there any open-source or cheap software that can be used to do this? Thanks!
I'm trying to create a chibi using a rigged and textured character. You'd think it would be as simple as scaling the head bone, but no, doing so has no effect on the mesh. I tried w/ animation>bone tools but only managed to scale in one axis at a time, each of which would reset as soon as the next axis was manipulated.…
hello everyone, I am wondering how would you create the folds at the bottom of this dress using ncloth? As you can see they are very round and curvy, thank you for the help! :) :+1:…
Is it more adequate to create a material in a 3d program (like Maya using the hypershade) or in a game engine (like UDK material editor) for games? I mostly use UDK material editor but recently I been struggling with this dilemma. I know that this question is a little basic but it would help me out a lot if someone can…
Hi guys, the title says it all really. I need to create a hole in this sub-d model of a bike frame I'm currently working on. Im having a little trouble getting my head around how to go about doing it. There are a lot of important edge loops which intersect the hole and obviously make it mis-shaped in some areas where the…
Hi, I was Just wondering if thr is some way to create a realistic Sky in 3ds max. Using a sky image or Plain texture doesn't give depth to it nor i wanna use particle system (its A different thing) ... e.g a Sky like this... [ame=" https://www.youtube.com/watch?v=qHD8Xf5Rnvo"]Ford SHELBY vs CAMARO vs JEEP vs VAZ 2107 vs…
Create UPK, save UPK. Create Map (.udk), save Map. Next time you load up something, load the UPK first, THEN load the Map. UDK is very much hierarchy based, so it will always look and load for came first or requires to be loaded first.