Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Not adding much to the thread sry, though wanted to mention this, in-case someone behind the scene actually did or does this. (pst, pm me. ;) ) Wouldn't that be the thing, in my naivety (or just not being very informed) i thought a coder C++ (+) person could "reverse engineer things (being illegal sure but for production…
Maybe shadowing? no light source, perhaps try painting a glow & cheat it on the inside as if it did have a light and see what happens, testing stuff can help figure it out, i do not know anything bout the updated applications, but when i tried this stuff it just worked. I also did not make my own texture/material i edited…
Neat update and since you are making it all your own you can do whatever you want after the challenge with the assets, so it is a good bonus to try to generate additional "resources".
That's really cool experience. Just got feedback and learned that the coating on all my metal should not have metalness applied to it, so it "looks incorrect" or non-realistic as it is. I'll keep updating this weapon and post the results.
Yeah the automatic update thing is worrisome for people that don't have pro. Pro lets you defer updates/upgrades to avoid compatibility issues so if you want to but hate the idea of automatic updates you can at least have that on pro. I'm not sure why they got rid of the feature to disable driver updates, I could see this…
It has been a year since our last update?! We are always looking out for more work for our artists. If you need anything 2D done (concept art, key visuals, animation or even merch), just get in touch with us at ohayo@collateralds.com Key visual for Fruitbat Factory as the artwork for Treasure Tails's ending Hyper Dark Lulu…