Vahl: that sword would be too heavy to lift, also swords don't have eyes or teeth! Didn't you do any research at all? GAAAAWWD! Otherwise, it's looking cool
i dig your style! great presentation 2-as well as 3d. only the sword proportions look a bit odd, it has more of a mutated dagger than a giant 2handed sword.
Its a very complex scene from skyrim and I wanted to adapt to the sword I ammaking , its not that I want to add some random sculpture but that woudl have a meaning on the sword....
I decided to go for the scissor blade in 'decapitation mode' as the Riven's ultimate sword, I thought it fit her better since it adds length like Riven's ultimate sword in LoL!
great work man. Just to make it more interesting why dont you have abit of blood on it or have it used so chips on the sword and some damage on the handle. Love these swords :)
Hey, I've made a sword for doom and I'm looking for feedback. I can't really put my finger on what's wrong. Looking for constructive criticism, like "the textures suck because ...." Also, tell me what you think of the overall idea of the sword
IMO, the tip of the sword , the golden curvy design looks ... too angelic for WK >_< well that is my personal preference hehe, not sure others , maybe that looks unique. however, it is a quite outstanding sword :)
got a sword. No idea how Im going to attach it to him though... The dual crossed sword behind the back idea isnt really working out with the tail there, so I scrapped that plan...
Words are hard, so I'll keep this short. Found a tutorial on a tactical combat game I THINK might be cool for the foundation of a sort of tactical RPG. It's a really rough thought at the moment, but I imagine it somewhere on a spectrum between Fallout and Tales of Symphonia. And uh... I'll spare yawl the assorted jumble of…
Had some time to test my doom sword , ( only base collors for now ) :) I feel like the fire is covering to mouch of the sword atm . thinking of rotate/scale it critics welcomed