i use super sculpey as it can be tinted to any color you want or plastecine (sp) Both are great. Super Sculpey also has a firm version for really hard edged stuff if you want.
Hi, I'm trying to export from Max into Painter, but when I try baking the normal map in SP, I get a ton of errors. I thought I'd done everything correctly, is there anything that stands out? -Thanks in advance...
This is my first time working with ue4 and my metal surfaces look terrible compared to sp and marmoset how it is supposed to look. Marmoset and ue4 are both only using 3 spotlights in the same place to get similar lighting.
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hey :) I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 ) However, each time I want to place a strip on my trim, I have to go in the modifier Unwrap UVW > select my texture in the list > go to the Options > specify 2048 * 4096 Is there a way to be faster ? Is there an…
This looks great! I am going to try the bark in SD later on. Could you also advise me on how you made the foliage? Was this done using high poly and SP/SD or what was your workflow? Thanks!
for painting, yes. for baking though? i have a 770 GTX and can't find any setting in SP that looks like it would switch CPU/GPU. my bake must have been happening on CPU. took ages.
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
Hi, In Maya, I was wondering if theres a way to bake a colour ID map for multiple udims rather than it just baking onto one uv tile? Its for SP masking/assigning. Does anyone know of a way? Cheers
Thanks, NikhilR! Its a semi-process of tracing and warping in photoshop, then I drew the parts that weren't able to warp correctly so it would look flat. Later on, I exported the image to SP painted for clean-up.