No idea how they do it, but in photoshop and similar, you can pick the average skin tone of your original map, invert that, and apply it with linear light at 50% opacity. Then apply your skin tones with linear light and 50% opacity as well (maybe some additional tweaks for really dark skin). If you do it yourself with…
you can get whispy from turbulence, and non-directional from fractal.... so it's probably layered fractal and turbulent noise at various scales. Another method could be a custom brush in photoshop....
Here's my diffuse (still some stuff to refine/add, want to have a bit of environment first). Nothing has unique uv's exept of the clock and the frontside of the big thing on the top. I was first thinking of making a separate map for those tilleble pieces, but changed my mind and just did it like this. For making things a…
I didnt even get a manual with my box. I got a new features booklet and a tutorial guide. Crappy distributers. Someone needs to compile a chart of all the hidden shortcuts, like this one for photoshop: http://user.fundy.net/morris/?photoshop01.shtml
I'm getting interested in all these kinds of maps availible today. When I paint I just use the traditional diffuse and opacity maps. All other ones seem to be a mystery to me. Except for the ones made with the nvida normal map filter that I try to paint in photoshop. Is there a list of where I can find out how to make and…
Hello, I'm Simon. I'm a 2D artist from germany with a focus on illustration and concept art, and currently open for work. Most of my work is made in a semi-realistic style with a tendency towards fantasy. Proficient in digital drawing and painting, I mainly use photoshop and Krita. I'm equipped to work completely remote.…
Those are looking good, guass you do that in pencil and scan it in or is it all in a paint program? Btw any good tuts for doing drawings/concept arts like these in photoshop7?? I would realy like to learn to do stuff like this in photoshop
Hello everybody! I've spent some time working on an anime stylized project, where I used an Arnold's toon shader. I wrote this article to not forget how to set up the toon shader next time and maybe help someone else if they struggle with the same thing. Will really appreciate your feedback on my setup! Maybe there was a…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…