If you really want to weld this edge ( which apparently belongs to two polys with the normal in the opposite directions ), you can use an Edit Mesh modifier. Edit Mesh allows the vertices to weld. As soon as you place a Edit Poly on top of that , it will split the shared edge of those polys again As simply billboard does…
To be complete, there's a difference if you paint by face : In edit mesh you have access to all triangles (faces) while in edit poly you only have access to "polygons". If you apply a vertexpaint modifier to an editable mesh, and go to face mode, the mesh is diplayed triangulated, which isnt the case with edit poly. I…
Im sorry but you totally did come off like that. Its specially bad if you`re a student... This is the time to cemment good "habits", and properly studying links that a seasoned vet told you has the answer ( it literally "solves" it to you in that thread ). You only found it valuable when someone did "all the work" and…
in short: how exactly does the irritating uvChannel work in 3dsmax,- cause I got lost in its logic cant automaticly store/ recieve data. the long run: been working on my UV scripts and trying to bang my head into the channel stuff - but all I get is non working results. Each time I edit specifically a certain channel…
You probably forgot to exit Photoshop. The plugin doesn't get unloaded until PS closes, and only then will the installer let you install (otherwise it won't be able to overwrite the plugin). edit: by the way, if you guys need support, email or live chat on my website is always faster, and lets me track issues more easily.…
@cryrid: Didn't work, it's already on 180 and crease by polygroups has the same result. In R6 it works fine with the same model :/ Thanks anyway. EDIT: Actually it does work, but not on borders; "crease all" tags all the edges, including the borders, but when subdividing it only has effect on edges that share 2 or more…
Ran it and got screenshots. Didnt change much besides path names. This is on 2015. What version are you running it on? EDIT: Spoke too soon. Looks like it replaces the exisiting screen. EDIT2: Got it to work. Just put viewport.setType #view_persp_user after the load. Guessing the viewport is not yet initialized? Was always…
Oh man, I saw one a few days ago which looked pretty good, but I can't remember where I saw it. :( EDIT: found it, but now I am not sure it's what you wanted. turns out it was in the Apps thread in General Discussion. http://www.mindnode.com/ EDIT2: waaaaait, it looks like it's only for Macs. :/
The nose, nose know bounds! Why is it called Nose bound? The shnoze is strong with this one, i am sorry Congrats on this achievement, you are better than i in what we do as i have yet do release anything so you are ahead of the game here. Edit mods: Spolier code doesn't work at all for me.
The Bigley Bake Tools is going on a hiatus. Honestly it was way more than I could handle. It is really hard to get somewhere without someone to sit down and ask questions. I find myself pouring over google searches way late into the night just to realize I suck at understanding basic scripting concepts. I think quite…