Just got word that [B]Pull My Tongue just passed Appstore review[/B]! Here is a pic of how relieved and happy Greg is Looks quite chill and happy huh, and you haven't even seen how happy I look :D
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
That does look great. They should totally include a B&W mode, or maybe sepia tone. I'm not sure I could play the whole game in B&W and it would be risky to stake your whole claim on something like that, but the option would rock... Good call.
I need normals of border vertices on object A to match normals of vertices in same coordinates of object B, basically to fix the seam without affecting object B. Tried noors normal thief and it does almost that, except there is still a small split that prevents smooth shading. Interestingly enough is that in-house tool…
I'm sure each studio has their own preferred methods of doing things. Ask them about this. You might already know how to do A, or maybe you're not so sure how to do B; doesn't matter. Ask them anyway how they like A and B to be done.
why don't you just remember the hotkey's :) You can also make them custom. I've got: p=perspective, f=front, b=bottom, l=left, t=top and then the custom ones: shift+b=back, shift+l=right. who needs a compass ;)
Did you mean Curves? Anyway an easier method is to just double-click the overlay layer and untick the "b" box. Anywho, you should also go onto your muscle layer normals and remove wasted space with levels on each individual R, G, & B channel.
Looks cool! i would go with A too, it gives to me more motion sensation, B is very static, also you could add the tubes in b model to the A but dont make it like 90º angle give it more "flow" like in the reference images, more curvature.
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…