Hello I am very close to publish our first set to Wraith king, but I've scared to see the detail map has stopped working. It has always worked well, I guess the last valve patch modifies it. Anyone know anything about it? I hope to publish soon and create a thread to share work with you, thank you very much for the help.
Hey torrents11! Your portfolio is strong! To add to the digital signature that Neox mentioned, be sure to include your linkedin information. Also do not put junior title anywhere, its my view that this is best left to the company to decide since every company sees it differently. And you should be confident about the level…
Hello Polycount,This is a long time coming for us- Handplane is now a full baking tool. Our goal with handplane baker is to build the most efficient baking tool for a production environment and make it free. We have a lot of cool features that should save you time and effort. I did a video overview of the tool which you…
Hello, The team and i made a little short of a real life mass effect game play in a regular environment. I would be honored for some reviews or maybe a spot on your BLOG MAybe sort of?:) It would really help us little folks alot:) Thank you and enjoy [ame="…
model https://www.cgtrader.com/3d-models/character/fantasy/mark-of low poly mark of ninja fanart. ready to rig. textured using color atlas. I will update him with the rig later after fixing some weight paints. you will get A-pose. please comment any modifications needed. cheers…
After the acquisition of ZBrush by Maxon, I'm not willing to pay the large and permanent subscription fees for snail-pace upgrades, but not doing so means I'll have to stop using ZBrush eventually. Whether because it gets outpaced by other software, Maxon stops authorizing perpetual license installations on new hardware,…
From my experience those marks are just there to show where to place the reflective markers for motion-capture. It's faster to draw marks on the actors face like this (often times using a mask with holes), so that whenever one of the markers falls off it's quick to put one back in the right place. As for software, well…
I tried searching and didn't get anything. But anyway, I have an art test and what was asked for me map-wise was what I know UDK has. But I don't know if 3DS Max has these (he wants it rendered in Max). So the needed maps are Diffuse Ambient Occlusion (Should I unwrap a second Map channel for this one?) Colored Specular…
Thanks for the kind words guys, you rock. As for his problem, I'll just copy paste the solution to the email he also sent us: Thanks for the OP's post and I hope he can accept my apologies for our website not being up to snuff. It's not easy creating materials which work with all of the different game engines, and for the…
Another update showing how the project is currently looking and how I'm masking the objects in front of the player. Initially, the walls and floors were only a plane, and the transparency came from backface culling, but I wanted the structure to feel more solid, so I decided to add depth to the walls, floors and ceilings.…