I'm not a character artist so my input probably isn't the best but it seems like one of your problems might be coming from a lack of self-confidence. The fact is, the ONLY way to get good at any type of 3D art(or any skill, really) is to do tons and tons of practice (which will inevitably lead to many fails.) Sure,…
sometimes if one person answers then others dont, but i am not the best person to actually answer this so hoping some more experienced enviro artist might chime in. I just saw that there is some missing information might be helpful to have for the question. I can only make a few general suggestions: since this is mostly…
"I've heard from someone ..." Who was that ? "... that most outsourcing studios" That's a very bold claim "... are using CAD programs like MOI3D or Fusion360." Just because CAD might be suited for a a given task or production, doesn't mean that it is suited for all. And even though they are both CAD packages, MOI and…
Hehe, this was sent out at work, and I couldn't stop laughing. If she just kept her mouth closed, she might have had a shot. Best Pagent Response! Spark
Best Friends ForeverCartoon-style 3D illustrationCreated using a combination of Blender polygon subdivision modeling and Sculpt ModeRendered using LuxCoreRender Concept: Michael Hacker Hope you like it! 😊 🔗 metinseven.nl
I want to overwrite all knowledge i currently have about characters and start in the right direction. So im asking for links someone who has never modeled characters would want, and further on. So where should i start? Im not asking for all of these links from everyone, but if a really helpful tutorial you remember comes…
I can say I only vouch for www.moddb.com as the most reliable. The main thing is to keep at mind when joining any mod. No matter how shitty they may be, or how professionally fantastic they are at producing. The best frame of mind is to just be the "Artist" for whatever you are to create. At best, do it at your best…