Time and time again, I've had thoughts of various TF2 hats and miscellaneous items that may be of interest to the Team Fortress 2 community and Valve. Additionally, these same ideas may be profitable to the modeler if accepted. If not, at the very least, they're neat ideas to mod into the game and at the very least, spark…
Hi Im kind of new around here so my apologies to any mistakes made but hopefully i can contribute to the community... So my question is have i made up "organic hard surface modeling?" I have had a look around on the interwebs and all i come across is debates about what programs do what and that's not what i care about.…
Hey guys, this is a model for an Unreal Tournament 2004 mod that I am working on. The characters name is Eir, she is a Valkerye warrior with some robotic styling. The model will have a bow, but we're still trying to decide on the final design of it. The model weighs in at 2634 tris right now. Animation wise it will be…
hi im interested i have experience making models for games you can check out my demo reel on my web sight http://www.wix.com/nrphall/nichols-hall-3d-modeler#!
This is pretty neat, you can embed a live real-time 3D viewer here on Polycount, using Sketchfab! model Instructions and details here: https://polycount.com/discussion/160022/sketchfab-integration Looking forward to seeing your models in some live embeds!
As an example, I create models for public use, as part of my work for my employer. These are meant to help developers develop new material standards for WebGL and glTF. * https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/GlamVelvetSofa#glamvelvetsofa *…
I've been using patches more and more lately for initial blockouts for curved or semi-curved surfaces, and after my earlier question poll if anyone really used them, I figured a couple of video tuts were in order, especially now that I have decent screen recording software. These are on youtube in 720p res so you can see…
Hi everybody. I am working on an environment and I wanted to try to learn this method I saw on a post by Matthew Trevelyan. You can see his post here: https://www.artstation.com/artwork/qQGK6y I understand the basics of a trim sheet. I have used it for basic walls or decals or simple shapes like cylindrical pillars and…
Hello, guys! First off, let me show my other mapwork... so that you don't just think I am a baby mapper lol! Other maps: de_rotterdam_css ( http://www.fpsbanana.com/maps/12698 ) cs_miami_css ( http://www.fpsbanana.com/maps/11453 ) Ok, so I am now working on a DE map that takes place in a city block. With police barriers…
Hi everyone, I was just asking myself somes question and I was hoping if someone could answer me (knowing that most of you are in the game industry) #1 : Do you use a lots of different models to complete one? Such as detachable pieces (door knob, then the door, and group it to make a "complete door" for example) Or try to…