Your specular map has a lot of range. I'm not experienced with the setup of Marmoset but should it not simply be metals and none metals? You appear to have some painted surface in the mid range of your specular. I would expect to see none metals 40-75 and metals 175-225. But like I said, I'm not sure on the values Marmoset…
Hi, thanks for your suggestion. I've installed all updates and Hotfixes. I've submitted my problem to the autodesk Forum. Besides some random tips like clean your Temp Folder, I didn't got any help. Is there some official personal support? I've tried there Support Chat but the guy told me to wait for a answer in the Forum.…
This is probably obvious, and I'll sound like a toolbox for asking, but have you enabled the global supersampling in the RTT options dialog? Under Projection Settings there is an "options" button. Click that, then see the Global Supersampler setting. Is it set to "none"? Click "Setup" and enable the Global SS. You can even…
Most excellent, thanks guys. I'm runnin' on a budget so SLRs are out of the question unfortunately. I've found some pretty good deals, such as the Olympus Stylus 810 and the Norcent DC-1020. Good call about the megapixels, sonic. Apparently it's the size of the image sensor (1/2.5 being "meh" with 1/1.8 and up being…
Should probably have have given more details from the beginning ^^ The model is made for a top down perspectiv purpose so its a bit lp, currently 5102 Tris. Its a large creature with a height around 2.5 meters, its a bit of my own version of the brainbug from the movie Starship Troopers. Attachment not found. Attachment…
So the overlapping geometry did create a few problems while baking, so I split up some of the pieces. It took 2.5 hours to bake the ao:poly141: Ive cleaned up the normal map a bit still more to go, ao map needs tons of cleaning which i havent done any of yet and its getting late now. So screenshots
Too many to list really. Bleh, not in any order: - Halflife 2 Sourdtrack - Troy Soundtrack - Ghost in the Shell 1&2 Soundtrack - Enigma - Enya - Front 242 - Frontline Assembly - Conjure One - Credence - Jimi Hendrix - The Doors - Led Zeppelin - Aphex Twin - Crystal Method - Chemical Brothers - Tangerine Dream - Finer -…
I heard you can fake it with cube maps, but it dosent support a full spec map unless it was 2.5 I believe? I havent touched unreal in many years and im passing this off to another buddy to do all the in game stuff, so if it supports I can atleast make his armor look good, but to my knoweledge it dosent support it for 2.0?
These Blender tutorials make use of its data transfer modifier either for fixing the normals after a boolean on curved surfaces or to shrinkwrap seamlessly objects on the curved surface of other objects https://www.youtube.com/watch?v=luFz5gzvM9s&list=PLQNQhKSZqiJbyrxji1Rl4LMvFw9p_VgfJ&index=6&t=0s…
Hi & I hate high resolutions !!! example : i don't mean that the pixel should be that big , but i don't love smooth textures .. i wish new games have turn-off Mipmaps functionality . also wish that games have 320*240 instead , i completed Prince of persia < the one with elika> today , the pc was able to do higher…