Adjusting the Field of View under the render tab will change how much perspective distortion you get. A field of view of 1 will look nearly orthographic, and a field of view of 120 will be super distorted near the edges of the camera. Is this what you are talking about when you say fish eye? I believe the default FOV in…
I actually really like the second one, whereas most fans don't. I liked how they went a totally different direction and put it in a new setting. The whole film has a mood to it too, moreso than the first one I think. It's dark and dirty and it just feels like it's 120 degrees in every scene. Good stuff.
Just trying something out, since this is a scetchbook - i post things that arent't finished (bugged and shit) ofcourse! There's no hiding from ecapes and failures! :) Spent absolutely no time on the texture, it's just an overlay from cgtextures. The cracks and normal maps are the things I've focused on. And yeah, the…
Hi Guys,i got a problem and if you can help me i'll be very Grateful.:0) My low poly model in 3Dmax is with(9000 polys and 11600verts)quads. After import in udk triangles are 18 000 and vert 17000.What does this mean,do i have to worry that numbers of the poly growing up? Kindly waiting for your respond. Thank you.
Hello Polycounters :) Finished that piece, i really wanted to train my texturing skills again and i reaaally look forward for crits!!! I already played a bit with a colt pistol i posted here not that long ago but i tried to push it a bit more here :)The piece is about 24 000 Tris, there's a sketchfab link on my artstation…
Hi everyone! This is a general question that I hope I can get some clarification on. But I'm getting the vector direction, angle, distance, and dot product of an object. I cannot for the life of me understand what some of the output means or how I can use it to set conditions in my code for the direction. For example:…
For graphics work you don't need a powerful card. Memory and CPU are more important. I have 2x GTS250 ($90-120 each), I bought them near-new from a guy at work, $150 for both :D They work amazingly well for artwork and games alike. For sheer compatibility reasons I would also suggest avoiding ATi cards.
Hate to do it but we might need a slight extention of contest submissions. They broke the importer RIGHT NOW. I was testing some tweaks... Now gotta wait. (it's razor because I was checking to see if it was just my model export) ======= Decided I could crunch polys a bit more and add something to it. 120 tri for a…
Still struggling. Tried a few methods but it's not working as expected. Not sure what to do with the jaggy edges in the normal, usually you just add a slight blur but that has really bad results in this situation. In the example above each layer's height range is the same (0.5) and the position goes up 0.05 every blend.…
In my experience i've used notCaptcha to reduce spammers - but the unusual part about it, it didn't render rotated images as it should. I went from 120 daily signups of spammers to 0 with the usual slow rate of humans coming through. .........and then the sysop upgraded the Debians, the image rotation bug is fixed and now…