Useless note: The Darkness (Starbreeze, 2007) was set in New York City. All of the graffiti in the game is from the crew WUFC, from Stockholm. I guess Starbreeze guys just went out and took photos of stuff around their city.
To be honest, after 2004.. I didn't get back into 3d until 2007, but that is still no excuse. I have more projects but I mainly focused on props and I havent posted all my work on the site. Thanks for the advice.
[ QUOTE ] yep that's what I said poop... "a detachable magnetic penis"... [/ QUOTE ] Afaik it's not magnetic but.....http://www.sfgate.com/cgi-bin/article.cg...001&sc=1000 We had one of those models at EA. They're pretty nice.
imdb> The Union: The Business Behind Getting High (2007) Highly recommend. ;) Also, this is a pretty interesting doco' focusing on prescription drug abusers and the industry of 'doctors' who supply them. [ame] http://www.youtube.com/watch?v=J7DHMqHFSB8[/ame]
This would be my first attempt at an art piece.. It's based on this picture http://www.instablogsimages.com/images/2007/10/29/kylie-minogue_279.jpg I know the likeness isn't really there, but that's okay.. I was more into this for getting a try at shading/lighting
I did I did this 3d character 13 years ago, around 2007. Last year i took the model and add fur to it with hair-farm in 3ds max and some paint over and this is the result! Hair and fur it's hard. You gotta have patience for it. Hope you like it!
Hey guys just updated my portfolio, ill be posting my stuff here. More coming soon SLUG GUNNER SVW-001 Made with 3D Max, Substance Painter, Marmoset 2, and Photoshop Turntable: https://youtu.be/z3Di-M1jBTs Reference Apologies for so many images
hey, not sure if anyone here is a psp fan. I got to work on this one early this year. Cool game, new direction for the franchise, and so far it looks like people like it. Coming soon:P http://www.pspfanboy.com/2007/10/26/psp-fanboy-hands-on-socom-tactical-strike/
I baked normal maps, curv, ao, etc. with SP. Then I made a test render with these textures. (without diffuse texture). It remains only to painting the objects in the substance painter. total 971 000 polys These are very useful scripts that help in the work. They save a lot of time and speed up the workflow. Get rid of…
You'll need Source SDK 2007 Base which is 10 meg, so no excuses based on how much of a pain in the arse re-downloading HL2 would be. It conveniently downloads automatically when you install the mod. Oh, and adding my support to the "you really should give this a shot" movement. It's about 2 hours of gameplay.