Yes I see your points, the general composition I've decided on is that the spaceship crashed through the ceiling but not all the way so bits of it are hanging through a hole in the ceiling which is also where the lighting for the scene comes from. As for story, I've decided that the astronaut survived for a little while…
Hey all, Been a while since I've posted anything. And it's about time I get back to putting myself out there and getting critiqued. :poly124: This is my first 3d character that I'm doing for one of my classes. I'm going all the way with normals and baking and blah blah the whole drill! So far I have my low poly, and my WIP…
boobs are way too important to neglect. I made this for a friend a while back. I tried to incorporate this edge flow in my last character model and it seemed to work. Keep in mind I'm not a character artist! A while back I wanted to challenge myself with a character....and well it worked. Female's (pardon the pun) are a…
Hello! I don't have harsh words but hopefully I have useful a critique. You're showing an ortho view of the sculpt. Did you also sculpt in ortho? This can be very challenging and look wrong once you switch to the target focal length in perspective. When working from references look up "focal length portrait" to get a sense…
The Suite hates me or am I doing everything wrong? Trying to recreate process shown in "DDO & 3DO Workflow Primer" and almost every second step doesn't work for me. Here is a bunch of problems I encountered: - While started from SUITE GUI, NDO doesn't start at all. SUITE crashes. While started from executable, NDO starts,…
By ideally share the lowpoly part, do you mean just show the low poly how it looks before. Here it is how it looks before. If you mean the whole model i can do that. For the second part, yeah i see the texture set for master was set to low so i set it to 4k size and got this result When you mean "using some debug texture…
That worked! Thanks a lot! :) Recompileing wasn't needed, well the engine automatically recompiled all shaders on loading the project. It is tempting to change more of the shader source but for me it appears rather complex with so many files and code. As for mateials being different things, it can also vary a lot what…
Oh well...multiple reasons to be honest. 1. I'm used to it :D Learning to work in a new engine would cost a lot of time 2. I can work far faster than in any other engine. I work mostly alone and have a few friends that help me out here and there...but still, most of it is done by me. So making an entire game in UDK all…
Hey guys, Me and my friend Daniel S Rodrigues (www.danielsrodrigues.com) just finished a collaboration project together, so we would like to share with you guys here. I was responsible for all the UV/texturing/shading/fur aspect of the bird and Daniel provided the 3D model with primary and secondary details using Zbrush.…
This has come a long way, it's getting better and better! The metal hoops make it more obvious how low poly this is. The whole thing could use more sides around the circumference, wood and metal together. For a portfolio piece I wouldn't worry too much about triangle counts, except to keep it within a reasonable range for…