Hey all,
Been a while since I've posted anything. And it's about time I get back to putting myself out there and getting critiqued. :poly124:
This is my first 3d character that I'm doing for one of my classes. I'm going all the way with normals and baking and blah blah the whole drill! So far I have my low poly, and my WIP sculpt so far. The 2nd image is a test high poly w/o the sculpt.
I've included my original concept as well as my shitty VERY quick drawings that I used as a guide-line in while in max. As always please critique the shit out of this, I can handle it!
Replies
Also, like throttle kitty said, the arms are a bit off... and his mouth is a lot weaker in the model than in the concept. I'm assuming you're not going to animate the mask (like you would a face) so just model in the expression that you wanted to have for it. Right now it's just... blank stare guy.
The little cylinders on his sides are very different than in the concept too btw. I'd go with the concept version again there.
Looking good though overall, keep it up sir!
@llamajuice-yeah the face seemed to have changed with the high poly, I'll make sure to give it some personality, very good point. Although, I am confused about the cylinders. I modeled straight off the image. Thanks though!
Anyhow, what I was talking about was that in the concept I got the feeling that the cylanders wrap around the sides of the guy, rather than being entirely stiff and such. Also in the concept they don't fall in a straight line down the hip, they bulge out a bit which makes them more interesting.
Also, did you change the forearm's length? The elbow still looks like it's sitting high.
@Legion - Thanks! I'm looking forward to update too
On a couple quick notes however: I haven't seen the strap(s) that hold the mask to his face, are you planning to put any on? Aswell as some hair.
So many ways to go about it though. Keep us posted, Sirdelita!
@llamajuice - the pinch on the front of the elbow is too high. I feel the low poly looks fine, but when I sculpted it, that proportion has been lost, I will make sure to fix that.
@legion - I didn't plan on hair, was going to make him bald and just do a texture..as far as the strap, I totally forgot about it when I was designing...dunno if I'm going to go back and change it. we'll see
llama I pulled on that bicep and hopefully its long enough for you!
Did a multiply coloring in PS. omg too much to do, don't ever take 4 game art classes at once! GOING TO EXPLODE!!! WHY DO I HAVE TO LEARN FLASHHHHHHH???? BLARG!!