The movies won't work in my QT player, and I don't want to upgrade just yet. But I don't know what they're doing with shadows. Are they soft.. sharper at the foot and then the edges get softer as they recede? If not, they're probably from a shadow-casting light. If they do get soft though, I dunno.
The roof tiles seem to be off a little. It might be just the lighting. I was dealing with that type of tiles before Here, Maybe seeing some of the troubles I was having may help. Love the soda machine... I don't know what it is about soda machines in video games that are so awesome. What are you rendering this in?
I separated the mesh by name and baked only UV, which solved a lot of problems but I'm still getting the weird roundness at the top. Any idea what's going on? I feel like its related to phong angles or soft/hard angles but I think its all supposed to be soft to bake correctly
Do anyone knows a quick way to do it for UDIM tiles in SPainter? I am tired of doing it in Designer one by one. And in 3d coat it's a pain too since you also have to load many files one by one. An only soft that could do it quickly is MAri and I have no access to it right now. Maybe some trick in regular 3d soft, like Modo…
Dear All, I would like to extrude a polygon via a curve and I want it to be continuously smaller at its end. Like the maya taper option in the extrude function. The way I select the end polygon, make a soft selection and resize the and doesn't work beacuse the soft selection selects more vertexes that are closer to each…
Every time i make a normal map for my low poly usb model, one of the uv shells always has jagged edges. I don't think it's a hard/soft edge problem because no matter what i do (make the model all soft edges, make the model all hard edges, split uvs along hard edges, create uv seams along hard edges) it doesn't solve the…
the shape is a fuel can, and im still new to this hard edges soft edges baking thing :/ im using fbx file format, with a basic cylinder unwrap. But i still have lots of artifacts especially on the cap. Also how the hell do i make the cap SHARP, the normal is really soft. This is a game asset so i cannot put supporting edges
Hey ! Thanks for your advice. Started to remove some black spots (or at least making them less important in both diff and spec) and to re-work edges. Also added the scratches (Something I wanted to do ^^) and more rust. I decided to use 3D Coat which was a soft I lerant to use at school but it's was l2years ago ! It's a…
Jesse Sosa (aka skanzero) gave a good talk about maximizing textures for characters at IGDA Austin, utilizing some of the ideas in that Valve paper. [ame=" https://www.youtube.com/watch?v=Bv5trqKw2FI&list=PLEaXrCrgNotcWesmgOF9PI9-oDXgJWE2S"]Jesse Sosa[/ame] In these cases, really maximizing the rgba channels is going…
hmm cartoony was definitely not the look I was going for so I did some minor changes and replaced the "fronds". Sorry my english isn't that sharp. Is fronds the same as stamen? also I've distributed the pixels a little better in the new texture. Thanks http://www.swissquake.ch/chumbalum-soft/...p;postid=111905…