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World space normal map to Tangent space rebake?

gnoop
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gnoop polycounter
Do anyone knows a quick way to do it for UDIM  tiles  in SPainter?       I am tired of doing it in Designer one by one.   And in 3d coat it's a pain too  since you also have to load many files one by one.

An only soft that could do it quickly is MAri and I have no access to it  right now.

Maybe some trick in regular 3d soft, like Modo maybe?

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  • poopipe
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    poopipe grand marshal polycounter
    Handplane maybe?
    There's nothing in substance that will let you do it, you need information about the mesh that you just can't access
  • gnoop
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    gnoop polycounter
    Thanks poopipe     As I recall Handplane also did it for single texture at once.  I thought I might be missing some right way to do it in Designer since its baker  can clearly  do it for one textures .   But its UDIM implementation is so confusing I still couldn't understand anything.    

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